deconflicts with Waterfall-stock (thanks to Knight of St John) deconflicts with Fuji (Thanks to Motoki Teraski) DOWNLOAD [Github] Download [spacedock] RealPlume v13. 1 24 0. More Command Pods, Base/Station Parts, Nuclear Engines and, Old KSP Parts with new uses. Can confirm just flew a supersonic jet last night with afterburner. Waterfall is IMO the new gold standard for KSP plumes. I used it extensively for my Kron missions. 1289 v0. 625m size classes are a little sparse. KSP 2. I think the Waterfall plumes are prioritized so if an engine has both, only the Waterfall patch will be applied. Yeah you need realplume stock for the stock srbs to work I’m pretty sure, but I’ll check it out and make sure. My project is therefore left happily without a reason to continue. 2 of SmokeScreen to the most recent, with various other mods, and on a clean install. ROWaterfall provides the ROWaterfall node to specify effects, an example of which is below:Hi, I hope you feel better soon, I know how much stuff like this can stop you in your tracks with anything, it was good of you to let everyone know though considering. 1 RealPlume - Stock 0. Waterfall FX support. Waterfall is better. . Revival of my old Shuttle-Derived launch vehicle mod for KSP 1. This started as a performance-enhanced version of EVE. 2. GameDataRealPlume-StockSpace Launch SystemR4D11. Compare. 8. 1. RealPlume-2-v13. Craft Sharing Simplified. 2. 1-patched) AIES Patches for the AIES Aerospace mod (AIES-Patches 0. restock is 100% cosmetic yep. Hi, so ROWaterfall features an entirely and beautifully configured plume selection when you use it with ROEngines. This pack provides a variety of "Kerbalized" versions of real world boosters. 12 Fixes. Install Shaddy from CKAN or SpaceDock to GameData. KSP Community Fixes (KSPCommunityFixes 1. I also manually installed the mod with the "RealPlume-Stock" folder in the "GameData" folder. 0. 1 for KSP 1. I confirmed the problem is fixed when WaterfallRestock is removed. Realistic is not always beautiful. 0 New features: • added new plumes to the Rhino and Skiff engines • landing gear lights now have waterfall effects too Together with the newest version of the waterfall mod, the following bugs are fixed: • some plumes aren't visible at night or in planets shadows • some plumes are visible through partsVersion 20. Is there somebody by any chance working on configs for Waterfall for Tantares?About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. Edited January. 8). KSP Achievements (Achievements 1. 1版本,但是我也没有测试过,作者也提到1. Adapters and decouplers are also included!And when realplume is installed the volume in constant regardless of zoom. 12 License: CC-BY-NC-SA Intention: This mod aims to transform the Kerbol System into the real solar system which we live in and conduct realistic space exploration. This version uses a few more. Plumes appear but are all over the place (like originate in the middle of Kerbal X command pod). master. 2015. The Waterfall effect doesn't show, even though it should. Here’s a bunch of random pics from the. 3: Added China's earliest orbital rocket, Long March - 1(长征一号, Changzheng) and first satellite Dongfanghong - 1 (东方红一号, The East is Red) into the game. RealPlume. Updates. 4x scale). 8. x Waterfall [0. 9. If you guys keep up the amazing work, I think KSP 2 will go down in history as one of the greatest sandbox game. Where Real Plume is not installed, uses Plume Party in some cases for Stock/ReStock/NF, but will likely move to Waterfall in the near future. Sorry. Yeah, i gave that a shot but it didnt make those huge smoke plumes from the srb's that i was looking for, it definitely improved it though. SmokeScreen Distant Object Enhancement A sunflare mod, can be Sunflares of Maar or another one. 8x, Smokescreen. Insert image from URL. 12. Real Plume - 2-v13. 625m size classes are a little sparse. Marked for KSP 1. #ksp #kerbalspaceprogram #kerbalspaceprogram2 PART 2: recorded on R5 3600 + RTX3060TI on Default High Set. 0 Latest. So I am running the waterfall mod and stock waterfall effects but the plume for the NERV engine stays the same. This update is certified to work only with KSP 1. Distant Object Enhancement /L is a visual enhancement mod that makes objects realistically visible over large distances. 12. RealPlume is a mod most well known among RSS users that is now been brought over for non-RSS users to enjoy! This mod adds realistic engine exhaust plume expansion to engine parts in stock KSP as well as other part mods (if supported). Significant stack of performance updates that should increase performane significantly on ships/templates with lots of effects (big thanks to Al2Me6, DRVeyl, JohnnyOThan) Fixes to Additive Volumetric shader including fix for atmosphere sorting at night sans scatterer. RealPlume v13. I have recently started playing KSP again, and have decided to try and figure out which of my mods were killing my FPS the most. Separate the RealPlume effects into smoke and plume. 84. x - Added indentations within some part configs - separated resource defaults without B9PS into patch with same name - Deleted entries that made KSP think RealPlume is always installed with this mod. I don't use either/ I don't care. 43 MiB | Released on: 2020-05-20 A small parts mod adding a Cygnus spacecraft. This is a mod that allows the use of mesh based plume fx. 12. On 3/25/2022 at 7:04 PM, Hohmannson said: I use SRBs from Restock, RestockPlus and PhotonCorp, all seem to look good, seeing proper Waterfall fire and proper smokescreen smoke. Waterfall. 8. Shaddy/Translucent shader vs stock diffuse shader on stock Communotron 88-88 antenna, enabled if Textures Unlimited is installed. 21 Harmony - 2. 0) 64bit ClickThroughBlocker - 2. Open the modified-named craft. 8 [19 Apr 2016] - Recompiled for KSP v1. Posted March 26, 2022. IMO, KSP 1. CKAN installed the "RealPlume-Stock" in the "GameDataRealPlume" folder. RealPlume is still the best solution for SRBs but both mods can work together with Waterfall configs taking precedence over RealPlume if something is. In game when you. Share your Kerbal Space Program craft, with automatic detection of mods, search by mod & craft attributesRequires Realplume, Realplume Stock Configs, Module Manager, Waterfall 0. I know I already said a lot of this in the main Waterfall thread, but in my opinion you should keep the plumes accurate to the engines' real-life inspiration, with the exception of the Mainsail (as it's always been the powerful kerolox booster engine in KSP, and it should stay that way - just because it looks like a hydrolox engine doesn't mean. Thanks to, Kochi (Original config for the Waterfall and Realplume) Leopard (Module Manager Patch) LemonCup (Updated PhotonCorp configs) Katniss (New. Junkyards 1. Junkyards 1. 1 version of Realplume, but it didn't work. 3. If anyone has a better visual quality pack I can run without conflicts (preferably on the latest KSP version) with Parallax I'd be happy to try it. 2 and Stock Configs v4. Soar across Laythe's glittering bioluminescent sky. 2. com], and. However, the Waterfall forum thread states that. 0), as. 8 build 2. 6. r/KerbalSpaceProgram. Author. 8x, Smokescreen. Restock+ aims to create parts that fill these niche, and is a carefully curated, fully optional. I would suggest at : FOR [zzRealPlume] : AFTER [zzRealPlume] This way you would get the realplume with the jetsounds sound. Test installing realplume Reply More posts you may like. I would also recommend taking a look at the work that’s been done with WF+SS for RO. Waterfall Expansion even improves the performance on my Kerbal modded installation (vs Restock Waterfall & Stock Waterfall effects previously installed) I have only found a little. Waterfall may be too large, same with realplume. 2 [no change] Kerolox sea level plumes now larger in vacuum courtesy of CaptKirk fix some float curve errorsVersion 1. 0 7c9b4a7. Installation Instructions. 3 Quote; Link to comment Share on other sites. I made a break with KSP for months. 9. Spectra is MUCH worse than AVP in graphics but better in performance. Suggest alternative. 6, named To Vee or not To Vee, is a major update that released on December 19, 2018. 0)Waterfall - Restock (WaterfallRestock 0. 5) I can even show with a screenshot what my game looks like with AVP. This also effects several Bluedog Design Bureau SRB effects for interstages, separation motors, and abort motors, in addition to the stock ones. RealPlume was the only way to display realistic plumes for most of KSP's history, nobody is disputing that. 0. I have realplume for the non-waterfall engines such as KWRocketry, and restock/restock+ well then, sorry, but my knowledge of waterfall. but an old KSP player since 2016 This mod would be awesome if not for 3 facts: - The Epstein drives heat up very fast during long burns, so is very difficult perform bachistochronics trajectories, wich is the point of this engines. Versioning update for KSP 1. Stock Waterfall Effects 0. Changelog 2. KW Rocketry was originally produced as a pack meant to add more parts with realistic balance to KSP, with a focus on VAB built. On the future of RealPlume (as far as my involvement is concerned) So some of you might be aware of a new project by Nertea called currently in development called Waterfall FX. RSMP - Remastered Solid Plume Effects [ALL OLD RELEASES OUTDATED!!!]. TUFX (TUFX 1. #ksp #kerbalspaceprogram #kerbalspaceprogram2 PART 2: recorded on R5 3600 +. And apply only the smoke along with the Waterfall plumes. Waterfall support is now provided by master RealismOverhaul, ROEngines, and ROCapsules. 7. ----- Update: I just released a new version of PlaneShine. ¯\_(ツ)_/¯RealPlume - Stock v4. As mentioned before please direct any potential issues regarding RealPlume and Waterfall conflicts to me and not bother Nertea with it. I had to modify quite a lot and make my own config for waterfall, I’m not done with the configs yet (gonna add it to all stock SRB’s) but I’ll probably put it out as a mod once I finish that. How do these effects change at higher altitude and space? Mod:. This is a mod that allows the use of mesh based plume fx. 0. 16. it's there a proper way to switch to real plume for kerosine by the way? so that i won't have to delete it every time waterfall stock config is updated. See commit log on GitHub for details. X) 05 Aug 05:53. I'm just rather busy, which means progress is slow. It’s a really good mod and it works with your purposes, you should get it! Waterfall is impressive. TUFX hdr fixes this. IF YOU HAPPEN TO INSTALL IT MANUALLY - USE ONLY THE MODULARFLIGHTINTEGRATOR VERSION SUPPLIED BY KOPERNICUS. So long as KSP's handling of the EFFECTS node or the particle system doesnt change, RealPlume will work for new versions of KSP. cfg in the location GameData/RealPlume-Stock/reDirect/ If you don't see the waterfall plume at all or you have tried the fix above and it still doesn't work, I don't know how to help. Remember me Not recommended on shared computers. version file RealPlume. 4. 15. 0. 7. I have it installed and it works fine here. I have Realplume installed. 0-1. Restock uses a novel method to stop KSP from loading stock assets - a blacklist file. Smoke is weird, needs to be messed with. and Enhancements - Update bundled B9 Part Switch to 2. Trajectories, Waterfall/RealPlume, Janitor's Closet, JNSQ (don't like stock size), These are all the seriously-must-have's for me. In 1. 0. 6. It got a a RealPlume configuration, but it would be nice if Waterfall had one, too. 0 - Old Centaur parts deleted from OldParts folder - SOLRAD/GRAB 3 variant for SOLRAD/GRAB 1 - Massive. Actually, that's one of the great things about how I've structured RealPlume, if there's an effect you feel should be different in appearance, it can be edited, and the changed plume will be applied to all the engines that use it, so there should be some more consistency in how the plumes appear from engine to engine. 6. cfg. The reported bug is a KSP-Problem. Stock Waterfall Effects Deluxe (4 mods) RealPlume was the one of the first mods that aimed to make plumes realistic while still retaining some distant form of the stock game's particle system. GameDataRealPlume-StockUmbraSpaceIndustriesSounding_Rockets. 前言:制作不易,如果完全*无法访问. RealPlume-Stock now has a patch that detects and removes RealPlume configs from individual parts if a Waterfall plume is detected. I also have a question regarding how the face culling works for the deform meshes. This update includes many important updates, bug fixes, and improvements. That doesn't happen often. Forked from KSP-RO/RealPlume-StockConfigs. 12 problem where sometimes after warping engine sound will be lost. Waterfall is a mod for Kerbal Space Program that provides a cool new way to create and drive engine effects for smooth rocket plumes. oh, that's why. Pre-Packaged installation via CKAN. r/KerbalSpaceProgram. This works in Ksp 1. (Version: 0. cfg uses :FINAL meaning it can't be overridden by the waterfall patch Well, :FINAL patches are applied in alphabetic order by filename (and path) so if you want to override another mods FINAL patch just make sure that it's in a folder that comes after it alphabetically (which is why. It boils life support down to one main resource with a couple others (mulch and fertilizer) to make. KSP-RO/RealPlume. RealPlume :真实尾焰;厌倦了 Kerbals 称之为 Rocket Exhaust 的微小火焰喷口?希望你的羽流像在现实生活中一样膨胀,给你一种身临其境的逼真的太空飞行感觉吗?There is a "small" issue with the R4D11 (R-4D-11) from SLS - that part got no ModuleEnginesFX in it. Modified the description text to turn it orange to make it easier to pinpoint the engines that have RealPlume support. 2 Antenna Helper - 1. 02019 05 19 (1. A mod for Kerbal Space Program, intended to provide an alternate way to simulate engine visual effects. 8 s. #ksp #kerbalspaceprogram #kerbalspaceprogram2 PART 2: recorded on R5 3600 + RTX3060TI on Default High Set. 3. These new plume prefabs are being added to the core RealPlume. I also checked the FX folders. Move obsolete plumes to deprecated folder (has no impact on patches, they are not being removed, this is just to make it more obvious what is current for anyone who checks the generic plumes folder). 3 is required) from CKAN or the. 12, it looks like some of the changes is just to incorporate a couple of mods into the vanilla game. 6. Edit: with reference to the mod at hand, Jet Sounds can override the realplume sounds by MM patching the powereffect created by RealPlume after realplume has run. Steam Community. 12. RealPlume will override the Waterfall setups, you just need to choose if you like more RealPlume or Waterfall (I personally like more the latter) and keep only one; if you're using ReStock mind that you need both Waterfall and Waterfall ReStock for your plumes to work. x Distant Object Enhancement Continued [2. Hey Nertea, I have a question. It would help me a lot to improve this mod. RealPlume is also an amazing mod and I really love it, but I have to painfully remove it because of severe FPS drop and, more importantly, that it overrides action group bindings for engines. Burn time. 8. Secondly only 5 engines have come pre configured. It came down to me comparing both Realplume and Waterfall. 3 results in no issues, the action groups are retained. 2 [no change] Kerolox sea level plumes now larger in vacuum courtesy of CaptKirk fix some float curve errorsRemember me Not recommended on shared computers. CKAN is an excellent tool for installing mods in an orderly fashion. A lot of them are just stock plumes. Suuuuuuuper late reply, but SR2's plumes are meshes, with the mesh animated according to how over/under expanded the exhaust should be, and with the surface colored/textured with a shader effect (though some sprite particles are also used in. 4: Added LongMarch-2/2C/2D V1. Waterfall Public. (Sort of Given the early game engines inspired by RP1 are buffeed in to what would be Kscaled CH4 ISP ranges) So I tried very hard to come up with a methane real plume and couldn't get it to work, whatever not using realplume anyway. 77. Versioning update for KSP 1. 1 is actually a backward port for the older KSP version. 14. 2. Realplume is better. It is up to the people writing the configs to manage the conflicts. I've been meaning to for a while, there really is nothing quite like it. 1 or newer. 8. Near Future Technologies configs by @Rodger. The mod has been completely rebuilt from the ground up, with new models & textures. 2. 0 ksp-planetshine VS RealPlume-StockConfigs RealPlume configs for stock-sized engines. The S2-33 "Clydesdale" Solid Fuel Booster (also known as an SRB) is a solid rocket booster used to provide a short burst of additional thrust to a rocket. 2 Updated MM to 2. Instead of trying to fix this, they decided that the rate of coolant flow would be a better thing to balance with, so a part can transfer X heat per tick, and that X has been calibrated to be. 3 - French translations by don-vip - Fix contract window resetting when game settings are applied with the contracts window closed - Fixed mission list popup windows not accommodating more than 4 or 5 lists - Fixed errors when switching between stock and the old Unity UI style v9. Sign In. Requires Realplume, Realplume Stock Configs, Module Manager, Waterfall 0. I believe they're less performance intensive too. IX-6315 "Dawn" Electric Propulsion System (ionEngine) - Ion-Xenon-Hall; LV-1 "Ant" Liquid Fuel Engine (microEngine_v2) -. Both gave the same results: visual effects but no sound. 0 with a version of RealPlume-Stock older than 3. 0. Restart KSP. For KSP 1. v3. It comes as a single unit. . When waterfall is installed Realplume becomes the backup for any engines that don't have a config. About: This mod adds a unique FTL drive, called the Nexus Realm Explorer (NRE) Drive, which features two distinct modes. 6. Reload to refresh your session. How to Install: Dependencies: These are REQUIRED in order for RealPlume-Stock to work. 0. Waterfall 0. I've tried reinstalling Realplume, and then getting the new 1. Export the part as if it is using stock KSP shaders, and ignore the Part Tool warning on using a stock shader. 3 but the bundled RealPlume-Stock package no longer officially supports versions older than KSP 1. Deconflicts with Waterfall for. It's probably at least an order of magnitude easier on computers than complex plumes (e. Kerbalism if you want an advanced life support mod. Recent commits have higher weight than older. Hi - i have a fresh install of KSP and tried using this mod. 0. Activity is a relative number indicating how actively a project is being developed. 2 new kerolox sea level plumes to supersede all previous ones. 0. I could finally reproduce a minimal PE/AP-Change by switching to the KSC and the vessel repeatedly, so the beforementioned bug is not a waterfall bug, but a KSP bug, which is now just visualized by waterfalls big nice plumes even on low throttle. 2. Sometime between when RealPlume-Stock v1. 7 AnyRes - 2. 2 - Prevent window from always. 5 Artemis Construction Kit Adds parts inspired by NASA's Artemis missions including Orion & SLS. EDIT 2: Well nvm the RAPIER plume is actually buggy because because Restock's RAPIER is shorter than the stock one. RealPlume was the only way to display realistic plumes for most of KSP's history, nobody is disputing that. v0. CKAN typically does make most mod installs much easier (it auto tags dependencies as well) For base Waterfall you need Module Manager as a dependency for sure. Sorry. Having read the discussion here and the documentation on the GitHub, I gather that most people mainly use the simple cylinder mesh to get good plumes from all angles, especially looking from straight behind, but I wonder if there's a way to enable that kind. Real plume is more realistic, waterfall is less realistic but it's more beautiful. 0 - 1. I have personally tested this myself. Released. 3) PC REQUIREMENTS: This mod has been created with a computer rig of these specs running Windows: AMD Ryzen 5 1600; 32gb RAM (Maybe a bit excessive, unless you use the 64k addon) NVIDIA GeForce GTX 1060 6gb Dual fans This pic uses a custom 16k color map for Earth's surface which may be available soon:. 2) Real Plume - Stock Configs (RealPlume-StockConfigs v4. The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives. It will not replace older versions of the mod to avoid conflicts. On 3/25/2022 at 7:04 PM, Hohmannson said: I use SRBs from Restock, RestockPlus and PhotonCorp, all seem to look good, seeing proper Waterfall fire and proper smokescreen smoke. Hello, Avera9eJoe here! This is Spectra, my ultimatum of a visual pack. Then these configs are for you. Also your plume effects change (at least with waterfall and realplume). Where Realplume uses particles, waterfall uses meshes, which is a different look and actually easier on the hardware. 3. log to github issue, along with a snapshot of your game folder). v1. Reentry. Scatterer makes the water stunning. I am trying to learn some audio editing to make my own loops (again if I get decent results I will submit to waterfall as well as realplume) but in the meantime, you have an SRB one, soundaltloop2 which is used for kero and other "hard running" engines and then soundaltloop which is used for other things like cryo, some hypergols, many upper. Forgot your password? Sign UpRealPlume is a mod most well known among RSS users that is now been brought over for non-RSS users to enjoy! This mod adds realistic engine exhaust plume expansion to engine parts in stock KSP as well as other part mods (if supported). KSP works fine. 77. 3. Just move the SSTUWaterfall folder to your GameData folder and enjoy the new exhausts on your engines! Depends: Waterfall, SSTU. These files are. Haven't played since 1. 8 for KSP 1. Original thread here: Features This mod adds code to display an unused stock particle effect for reentry. Waterfall FX support. • landing gear lights now have waterfall effects too. I noticed that the rocket plumes are in the opposite direction that they should be, and RCS plumes are too large. This forum thread is about RealPlume and RealPlume-Stock 1) RealPlume is the core mod containing the plume effects 2) RealPlume-Stock has configs to apply them. Both gave the same results: visual effects but no sound. 1230 - Fix for capsule always initiating exchange once set to true / Thanks to MoarDV - Implemented API for interactions with other mods / Thanks to MoarDV, again - Stop playing wind sounds when inside a pod/cockpit - Bundled MiniAVC. Requires Realplume, Realplume Stock Configs, Module Manager, Waterfall 0. 0. X - New decouplers - New fairings - N1 revamp - Blok D revamp Taerobee Space Technologies (TBEE) This mod adds some early rocket engines, such as Aerobee and X-4 (V-2 sounding rocket) to Kerbal Space Program. It won't work without Waterfall [forum. New features: • added new plumes to the Rhino and Skiff engines. Hotfix (1. TAC simply does life support - as long as you've got food, water, oxygen and electricity you're golden. 0 Latest. 8. 5. 0. Spectra is MUCH worse than AVP in graphics but better in. Just a small mod pack to enhance KSP's older graphics and a little extra. Requires These Mods B9 Part SwitchCommunity Reso. It was a mess, but it did contain Waterfall plumes mixed with Real Plumes (I think) and presto, I got Waterfall FX with puffy SRB smoke trails. RealPlume (haven't verified) Stock Waterfall Effects;. I have about a dozen mods that are "must have". KW Rocketry now features emissives on every engine, normals for every part, and a number of brand new parts, including side-mounted tanks styled after those on the Vostok and Soyuz rockets. ROCKET SOUND ENHANCEMENT WILL OVER THE SOUNDS PROVIDED BY THIS MOD. 8 and KSP 1. I'm pretty sure Zorg does, he's the maintainer of RealPlume after all. Used Waterfall before but didn`t had this artifacts. Remember me Not recommended on shared computers. 10. 1) and scatterer (0. Engine light from certain hydrolox/methalox engines such as the vector and rhino can be seen through parts. RealPlume is a mod most well known among RSS users that is now been brought over for non-RSS users to enjoy! This mod adds realistic engine exhaust plume expansion to engine parts in stock KSP as well as other part mods (if supported). All reactions. You can manually change the size of the plume in Waterfall, and much more. Sign In. Stock Waterfall Effects Deluxe (4 mods) RealPlume was the one of the first mods that aimed to make plumes realistic while still retaining some distant form of the stock game's particle system. Enjoy! Ckan mod file (copy and paste into note Pad and save, then in ckan --> file --> install from ckan --> find the note pad file and use. I've tried with KSP ver 1. RealPlume - Stock Configs. Aussie Toad Stool. 2)The mass of each body is changed to maintain the same surface gravity. Download (24. Several of the parts are configurable with B9 Part Switch for different variants / lengths / diameters. GetUniversalTime returning bad values in the editor. 7. Kerbal Space Program.